EZRA residency

In 2014, the Organic Orchestra company’s residency continues in the the Atelier Arts Sciences research framework by taking on a new form.
This year’s objective is to enhance the interactive glove which was created for ERZA’s concert, and to adapt it for industrialization.
In collaboration with the IDEAs Lab and ENSCI, the Atelier Arts Sciences enters a new phase of reflections concerning new features and functions of this interactive glove.
Bionic Orchestra 2.0 is a musical, visual and interactive project, blending beatbox and new technologies.
From Monday 20 through Thursday 23 January 2014, Ezra and his team were in residency at the Atelier Arts Sciences in a workshop with students at ENSCI, working on the adaptation of the interactive glove to stage.


Digital, electronic and video development coordinator : Thomas Pachoud

 - Developers : Martin Hermant, Ivan Huta, Cyril Laurier - 
Scientific adviser : Dominique David and Laurent Jouanet

 - Artistic adviser : Florence Loison - 
Glove makers : Jean Strazzeri, Laury Golliet - 
Scenographer : Maurice L’Ampoule
 - Video : Romain Tardy

 - Light designer : Bruno Teutsch

 - Graphic designer : Virginie Salvanez

Organic Orchestra Co. production
Co-producteurs : Atelier Arts Sciences, common research platform of Hexagone Scène Nationale Arts Sciences – Meylan, CEA Grenoble, La Casemate Grenoble, L’Autre Canal, Nancy and MA Scène nationale – Pays de Montbéliard, ONYX – La Carrière.
 With financial support by the Regional Council - Pays de la Loire, DRAC – Pays de la Loire, DICRÉAM, Regional Council - Sarthe, City of Mans, Fonds SCAN, CNV, KissBankers and Banque Postale.
With participation from FabLab CCSTI – Grenoble and students at ENSCI – Grenoble.

2014 Tours
• 7 October 2014 - ONYX - Saint Herblain (44)
• 7 and 8 November 2014 - Auditorium Jean Moulin - Le Thor (84)
• 21 November 2014 – Le Florida – Agen (47)
• 28 and 29 November 2014 – Avant Seine/Théâtre de Colombes - Colombes (92)
• 5 and 6 December - Tetris Autumn Fetival in Normandie - Le Havre (76)
• 28 and 29 January 2015 - Scène Nationale in Chambéry - Chambéry (73)
• 6 and 7 March 2015 - LaBAM-Metz(57)
• 10 March 2015 - Halles de Schaerbeek - Schaerbeek (Belgium)
• 24 March 2015 - RVBn RGB, Espace Albert Camus - Bron (69)
• 12 April 2015 - Le Théâtre in Laval - Laval (53)
Dates in italics refer to the educational version of the Bionic Orchestra 2.0 show.

Research Project
The beatboxer Ezra’s new show is the fruition of his residency at Atelier Arts Sciences and tells his own story of the passionate relationship between humans and machines. Ezra, through simple hand gestures, controls the electronic enhancement of his voice, of sound and light travelling in space using an interactive glove designed and tailor-made in collaboration with the Organic Orchestra Co. and the Atelier Arts Sciences. Through an "augmented" beatbox, as both an organic and technological performance, Ezra investigates the question of what we are in this technologically transformed environment.
In his show within the framework of the Arts Sciences Biennale 2013, at the Maison de la Musique on 4 and 5 October, Ezra performs solo on stage, accompanied by his team of developers. His non-verbal performance yields space to play on meanings, to new research on gesture control and motion sensitivity.
The research residency is continued in 2014, investigating the multiple possibilities behind this interactive glove and technological invention, in various sectors, such as health, domotics, gaming, industrial and collaborative digital devices...

Conference on the interactive glove, demonstrated by Ezra, on 19 September 2014

Ezra and his team presented their interactive glove at a conference, as a part of their Atelier Arts Sciences residency, on Friday 19 September at Hexagone Scène Nationale Arts Sciences - Meylan. The team worked on the Hexagone stage for one week and they presented the first phase of the project.
Ezra is investigating the multiple possibilities behind this technological invention, in various sectors, such as health, domotics, gaming, industrial and collaborative digital devices... He gives a concrete form to his research through visual and sound panels.